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Storypath Ultra Core Manual

Created by Onyx Path- Storypath Ultra Core Manual

The Storypath Ultra Core Manual is the best possible version of the Storypath tabletop roleplaying system, ready to be used for your own tabletop game sessions.

Latest Updates from Our Project:

Example Setting: Pinfall from Grace, Body Slams from Hell
about 2 months ago – Thu, Sep 05, 2024 at 07:03:16 AM

Hello Pathwalkers! Greetings Ultranughts! Salutations, Librarians!

From our first update, backers have access to the chapters from the draft manuscript. Chapter 1 is the biggie, of course - it's the Core Rules for Storypath Ultra! If you haven't checked them out yet, you can find all of the updates in the Community section linked at the top of the Crowdfunding page.

Of course, these rules are the how of the game. The where/what/who/why comes when you add them to a setting.

The Storypath Ultra Core Manual will come with three example games - settings plus rules - to showcase how to put your rules options together with your setting. They won’t spell out absolutely everything, but each of them will be a complete game to run for your players. Some room will be left for you to adjust and expand to suit your own taste.

Backers are voting on example setting #2 and #3 during this campaign (you know that already! - Make sure you vote!)

The first example setting is Pinfall from Grace, Body Slams from Hell, which showcases alternative history, supernatural player characters, and a way to add more granularity to combat. Unlike the other chapters, this one also contains a variety of “Under the Mask” sidebars, explaining some of the design decisions of this setting to better illustrate how to create your own Storypath game.

As backers are introduced to new sections of the manuscript, I'll be sharing a few sneak peeks from Pinfall from Grace to serve as examples of the options in action. To set that up, let's dive into the set up for the game...



The Match of the Millennium!

I do things my way. I don’t do things to make people happy or appease them.
- Maxwell Jacob Friedman

Through the ruins of the city walked the ruins of a woman. A year ago, wrestling announcers perched at a folding table might have called Natasha Gray an “empress” when she walked to the ring, but that was before the demons came and the whole world went to hell, literally. Now she wasn’t the empress of anything. Not even her own mind.

<Have we arrived yet, mortal?> The alien, beautiful voice resonated in her skull. It didn’t hurt nearly as much as it did the first time Natasha touched the glowing brand, but the voice was still strangely seductive, like a sore tooth she couldn’t stop probing with her tongue.

“No, Isabell” she said aloud, rubbing the symbol of an angel’s wing that had appeared on her hand weeks ago. “Stop asking.”

<But I sense the enemy is near,> the voice Natasha called “Isabell” insisted. <We should prepare to do battle.>

Natasha started to reply when she realized she was standing in front of what was once a large shopping mall. Through the broken glass doors, she could see most of the storefronts had already been looted. It was only maybe six months since the Y2K problem wrecked computers all over the world, but she’d pissed off enough crowds in bingo halls and gymnasiums to know how fast people can destroy a place when they’re angry and scared, so she wasn’t surprised most of the commercial places were like this. 

But this desiccated husk of capitalism isn’t what drew her attention. It was the red-skinned demon wearing a black-and-white striped shirt.

“Welcome, mortal!” the demon proclaimed, as if projecting its voice over a roaring crowd of spectators that weren’t there. It used its elongated tongue to lick its eyebrows before continuing. “Today’s match is one for the ages!”

“Typical booker,” she muttered, shrugging off her trench coat. “Always rushing into things.”

If the demon heard her comments, it ignored them and turned to look at the air around them. “Featuring the challenger, Natasha ‘The Empress’ Gray!” 

From the empty air, Natasha could hear boos and jeers from an invisible crowd. She nodded and raised her middle finger in the air, partially at the non-existence audience, but mostly at the small demon. She was used to playing the heel.

At this, the demon pointed behind itself, at an entire wrestling ring that had incongruously been summoned in the middle of a wrecked and broken parking lot. Inside the ring was a towering purple monster with thick ram’s horns on its head and (bafflingly) wearing a black unitard.

The small demon — the referee, Natasha reminded herself — smiled and continued its speech. “And her opponent! It is the ravager of souls! The wrecker of dreams! It is the indigo assassin… Ornar the Obstacle!”

<I did warn you,> Isabell said inside her mind.

Natasha clenched her fists, noticing the brand of the wing on her hand glowed with a piercing white light as she did so. “Stop being such a know-it-all angel and help me pin this monster,” she muttered, slipping a pair of silver knuckles into her boot.

It’s the year 2000, and Y2K was far worse than everyone feared. Not only did it dismantle the computerized infrastructure of the modern world, but it also turned out to be the harbinger for the capital-A Apocalypse… guess the end of the world scenarios were double-booked. Six hundred and sixty-six evil creatures (what you humans call “demons”) invaded the world and took over, establishing a myriad of small fiefdoms, elaborate schemes, and criminal organizations. As a result, Earth has turned into a hellhole, and its resale value is plummeting.

We, the forces opposing them, plan to oust the demons — people like to call us “angels,” and that word works as well as any other. After joining with the souls of humans willing to fight back, our representative brokered a deal with our demonic antagonists: allow us to fight each evil creature in single combat, and if the forces of good manage to defeat all 666, the demons will leave the Earth for good. The demons agreed, but on one condition: such conflicts must be conducted using the method they thought humans most value for conflicts between good and evil. We agreed.

Turns out, that’s professional wrestling. And the demons get to control the referee.

You, my spiritual companion, are a wrestler wandering the world in search of demonic opponents. You’re armed only with your natural athleticism and the powers invested in you by me, your angelic partner — powers you didn’t ask for and can’t entirely control, so sorry about that. It’s up to both of us to take back the Earth, one body slam at a time.

Under the Mask: Setting Fiction
Writing fiction for your setting isn’t a requirement, but it can help Storyguides get a better feel for the tone and action they’re going for. Players can also find it useful, along with a short, punchy description of the setting (the kind of text you’d find on the back cover of a published Storypath rulebook). Writing that section “in voice,” as if a character from the world were talking, can also help to cement the feel of the setting in a reader’s mind.


In the Year 2000

Pinfall from Grace, Body Slams from Hellis an alternative historical setting. It takes place in the year 2000, but a version of that year very different from the one in our history.

Two Apocalypses

It all started with a small bit of computer code back in the 1990s. The Y2K (short for “year 2000”) Problem stemmed from the way dates were programmed into many computer systems and software applications. To save memory and storage space, programmers would represent the year in a date with the last two digits instead of the full four, so 1998 would be “98.” But when the year 2000 loomed, “00” could be misinterpreted as 1900 instead of 2000.

It seems like a minor problem, but this small detail caused errors in millions of computations, such as financial calculations and data storage, resulting in malfunctioning software. Essential systems, like those used by banks, utilities, and government agencies, relied on accurate data, so when these systems failed to recognize the correct year, there were disruptions and failures.

In your history, the history of the person reading this, the most significant problems were averted with massive worldwide efforts to update and correct the underlying code before January 1, 2000. However, in the world of Pinfall from Grace, Body Slams from Hell (we’ll call it The Y2K World for clarity), everyone was distracted by a completely different problem: the demons of the Apocalypse.

That is, “demons” are what humans called them, because they sure felt a lot like something from the Bible: Strange spirits appearing and inspiring chaos just as civilization was falling apart. These spirits took over the bodies of six hundred and sixty-six humans, changed them into strange and powerful monsters, and proceeded to give civilization the last shove it needed to topple over.

Most computerized technology ceased working. Major organizations, corporations, and governments lost everything overnight. Financial markets collapsed, and airplanes ceased working (in a few cases, even falling out of the sky when critical systems failed). Oil couldn’t be shipped anywhere, and nuclear reactors ceased working. People died on an unprecedented scale, and it didn’t seem like anyone could stop what everyone assumed was the end of the world. 

Throw in rampaging demons and devilishly clever villains, and it wasn’t long before all of civilization was devastated. Now, anything that used a hard drive or a computer chip is dead. Anything that uses electricity or gasoline will work for a while, but eventually the resources to power them will be used up. Currency is worthless, with trade and barter being the only ways left of exchanging goods. Everything has devolved to a technology level of around the mid-20th century, and a societal level more like that of the Middle Ages. And everyone is either armed or knows someone who is, to protect themselves from the human and demonic monsters that dominate what’s left of the planet.

But unbeknownst to most anyone, a different collection of six hundred and sixty-six spirits also appeared at the same time. Unlike the demons, these spirits initially possessed objects rather than people, manifesting as glowing sigils. A human who touched the sigil could communicate with the spirit within, and they would ask the human a single question: “Do you want to save the world?” Those that agreed became possessed by what are now called “angels.”

The angels, like their demonic counterparts, changed the humans they possessed, but in different ways. For one, they didn’t take complete control of their minds, instead preferring to coexist with their human hosts. For another, rather than turning them bodily into monsters, the angels preferred to simply accentuate their host’s form, making it stronger, faster, more attractive, and giving them a keener mind. These (sometimes reluctant) warriors are the only people with the power and know-how to stop the demonic invasion. 

The Negotiation

Once both armies had their recruits and the battle lines were drawn, the leader of the angels and the leader of the demons met to discuss terms. Neither side claims to know the name of their respective leader, but both sides agree that, whomever the leaders are, a meeting did happen.

The leader of the angels was the one who got the demons to agree to single combat, and to the condition that if the angelic humans defeated all six hundred and sixty-six opponents, the demons would leave humanity in peace and never return. Granted, given how things evolved, “single combat” is a bit of a misnomer. In truth, the conditions are more complex: The forces on each side must contain an equal number of warriors, each combatant must be a human host to an angelic or demonic spirit (not an unpossessed human), and the size of each force can’t exceed a specific number.

The leader of the demons that required the conflicts to not only adhere to a strict code of honor but said code of honor must be something drawn from the ethos of humanity. Further, they demanded that if they beat the angelic hosts six hundred and sixty-six times, the angels would leave the world to the depravations of the demon invaders. 

This was a particularly clever trick, because it wasn’t until after the condition was agreed to that the leader of the angels realized they weren’t bound to the rules of professional wrestling, but to the code of honor of it. And in professional wrestling, the villains of each conflict don’t have any honor at all.


So, these are just some sneak peeks - some excerpts - from our example setting, which we'll see in full in our final manuscript preview on September 23rd. But we'll be visiting this setting many times over the next weeks to showcase some of the possible Paths, some Miracles that characters become capable of, some Relics that characters may gain access to, how matches work, and Storyguide Characters. 

Before all of that, we'll get a peek at some of the Character Creation rules for this setting on Saturday.

#SPU

Setting Examples and Stretching Goals
about 2 months ago – Wed, Sep 04, 2024 at 06:25:01 AM

Hello Spunky Supporters!

Well, these first 19 hours have been awesome. Not only have we funded the book, we've gathered more than 500 backers and are helping decide on the direction of our second Sci-Fi example setting for the final version!

As one of the benefits of backing during the early days of this quick campaign, YOU get to have your vote counted to help decide what the subject/theme of the second example setting will be.

For this first poll, our Sci-Fi options are:


  1. Cyber-enhanced humans fly corporate-owned starships in search of new life and new financial opportunities.
  2. Futuristic superheroes fight interdimensional monsters in order to keep them from destabilizing reality.
  3. An experimental space flight flings the player characters into a distant galaxy full of strange and alien sights.

I'll stress that nothing has been written for this second setting yet, and that these themes/concepts have been left as pretty general umbrellas to hold a lot of ideas that may come to the developers and writers when they begin putting this section together. We're helping by providing a direction.

I just mention that because I've seen some amazing discussion about the possibilities within each concept, but also some disappointment that "voting for Futuristic Superheroes means we won't get the starship rules that would have come with the first option!" Or "we won't get cyber-enhancement rules if we vote for option three!" The only thing I can say, at this point in time, nothing is off the table and the team will take our direction and come up with lots of cool stuff.

Right now, we've got "Lost in a Distant Galaxy" just squeaking into the lead, with Cyber-enhanced humans fly starships right behind, and 



I'll note that we've only had 212 votes so far, so that means fewer than half of our backers have voted.

                               >>> CLICK TO VOTE ON THE SCI-FI SETTING HERE <<<


Voting will run until September 14th at 2:00 PM EST. You must be a backer of this project to vote for this setting.

Personally, I'm a big fan of all of those ideas and was initially looking at "Lost in a distant galaxy" because I could see running that kind of game with my group. And then someone suggested "Futuristic Superheroes fight monsters" could be about building a team of teenage science ninjas with individual vehicles and bird-themed costumes and now I'm wavering. The good news is that you can change your vote as often as you like... right up until the September 14th end point.



And, here's an idea. If the setting direction you're rooting for doesn't end up winning and you fear that some cool ideas and concepts you were really looking forward to won't be available...

Well, it's time for some Stretch Goal talk!


As we increase the overall funding and support for the project, we’re able to add additional resources to the project, expand the rewards listed, and add in new offers and opportunities. Each Stretch Goal will have a target that, once reached, will add a project to the reward list for backers of the relevant Stretch Goal path. Whenever we achieve a stretch goal, the image will be updated to reflect the achievement.


At $30,000 in Funding - COMMUNITY CONTENT PROGRAM - Onyx Path will expedite adding Storypath Ultra material to the Storypath Nexus Community Content Program.



The StoryPath Nexus is Onyx Path's imprint that allows you — the StoryPath community — to create and sell self-published material for StoryPath RPGs like the second edition of the Scion and Trinity roleplaying games. You can offer your work for free, set a price, or make it pay-what-you-want. They’ll give you some resources to help you out, and a marketplace for other Storypath fans to use.

At this time, the Nexus is open for certain parts of the Scion second edition setting, some eras within the Trinity Continuum, and They Came from Beneath the Sea! There's still a lot of games to be opened up and added, but all of that takes time as the Onyx Path legal brains figure out what's allowed and build assets to help you.

If we hit this Stretch Goal, that will push Storypath Ultra to the front part of the line, getting SPU systems and assets available to Content Creators so they can build material for all of us to use.

You can read more about Storypath Nexus <here>

Beyond that, we'll have a few milestone markers to help us track our pace and give the team time to get the wording right on our next set of Stretch Goals!


At $35,000 in Funding - DIGITAL WALLPAPER - Sensational SPU artwork will be used to create a wallpaper for your computer desktop. This digital wallpaper will be added to the rewards list of all backers supporting this project.


At $38,000 in Funding – STORYPATH ULTRA SHIRT ON REDBUBBLE – A Storypath Ultra-themed Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. Only backers will be notified when the shirt becomes available for purchase.




So remember to vote! Share ideas about your setting preferences in the comments or on Discord, and let's continue to spread the word and see if we can't get those Stretch Goals unlocked!

Tomorrow - We'll get a peek at the first example setting from the book with some Pinfall from Grace fiction!

#SPU

Engage Your Core (Manual)!
about 2 months ago – Tue, Sep 03, 2024 at 12:30:21 PM

Hello SPU fans!

We'll have to come up with a nickname for the group! Because WE FUNDED!



Thanks to your support, the Storypath Ultra Core Manual has been funded and will get a fully-developed PDF and hardcover release.



This happened a lot faster than I'd expected. We'd planned for a smaller campaign, a bit quieter (very demure, very mindful) since this was more of a general Storypath rulebook rather than one of Onyx Path's marquee game lines. So we hadn't planned out any big stretch goals or bonus books or anything.

But I will introduce some milestone markers over the next 4 weeks that we can use to track our progress and celebrate our accomplishments. I'll sneak those in to updates as they come out.

Tomorrow, we're going to look at how our Backer Voting for our second example setting is coming along, and I'll be reminding everyone to vote on their favorite and share ideas about their setting preferences before voting closes on September 14th.  And then on Thursday and Saturday, I'll have some of the material from our first example setting to show how the Core Rules presented in the first Backer Preview Manuscript can be presented in a game.

(Well, Thursday may be more about setting fiction than rules, but we'll get into stuff more as the Expansion and Building Blocks chapters come out).



So, let's celebrate! Everyone take the time to read the first backer manuscript draft - those are the core rules for Storypath right there, so it's a pretty great section to kick everything off with.

And now we know that we'll all be getting the best version of SPU that the team can make!

Thanks, everyone!

(Yeah, some of you have guessed right about Appendix A!)


#SPU


Welcome Aboard - Manuscript Preview #1
about 2 months ago – Tue, Sep 03, 2024 at 11:02:02 AM

Hello Storypathers!

My name is James, and I’ll be your Onyx Path Crowdfunding Concierge for this special little project - the Storypath Ultra Core Manual! I’ll be updating the campaign as we go, setting up our backer polls, answering questions, and providing support wherever needed as best I can.




I’ll note that I’m not part of the creative team on this project – so I won’t be able to immediately answer some of the more intricate rules or design inquiries – but having me manage this Crowdfunding campaign allows Eddy and the Onyx Path team to keep their focus on the awesome projects that they’ve got in the works.

That said, feel free to make me your point person for any questions or issues you may have. I'll make sure to dig up answers as quickly as possible and clear up any issues that arise. Mostly, I'm just looking forward to an exciting ride along with all of you on this (and future) projects.

This comment section is for all members of this community – united by our shared desire to see this project fund and develop – to cheerlead the project and figure out how best to spread the word about what we’re building here. If you’ve started a thread on whatever social media platform exists today or a Discord conversation about the game or this campaign – let me know about it so we can share that info. If you’ve discussed the game on a blog or podcast, let’s hear about it! If you’ve got funny ideas for social media hashtags, well we can do those too!

I will also be the person who gets to share the updates and previews with you! As noted on the main page and in the pledge descriptions, I also get to share an exciting treat – The Storypath Ultra Draft Manuscript previews, so you can start reading the book immediately! Scroll down to the bottom of this post on the website to see the first BACKERS-ONLY update for a download link.

So, welcome to Crowdfunding by BackerKit! Welcome to this latest and greatest expression of the Storypath system! It's time for Storypath Ultra!



International Shipping – Collected in the Pledge Manager

One quick note about Shipping before we get into the manuscript previews. 

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they can't really set up international partners to handle portions of the fulfillment. So we are where we are - for now. 

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read The Update" link on the bottom and I'll see you below the title treatment.

BACKERS VOTE ON CONTENT

The first of the included example settings, Pinfall from Grace, Body Slams from Hell, not only offers a complete game set in the parallel version of the year 2000, but also illustrates exactly how Story Path was implemented and adjusted.

The Onyx Path team has plans to write two more, and as a backer you'll be able to vote on which ones you prefer.

For the first poll, you'll be voting on a Sci-fi setting example. Your options:

  1. Cyber-enhanced humans fly corporate-owned starships in search of new life and new financial opportunities.
  2. Futuristic superheroes fight interdimensional monsters in order to keep them from destabilizing reality.
  3. An experimental space flight flings the player characters into a distant galaxy full of strange and alien sights.

>>> CLICK TO VOTE ON THE SCI-FI SETTING HERE <<<

Voting will run until September 14th at 2:00 PM EST. You must be a backer of this project to vote for this setting.

We'll have a second poll running during the final two weeks of the campaign, where backers will be voting on one of the Fantasy Setting options.